Contractor Hero Scenes
IMPORTANT NOTICE
THE DEVELOPMENT IS NOW BACK TO THE OTHER PAGE.
UPDATE YOUR BOOKMARKS: https://fczuardi.itch.io/contractor-hero
---- OLD CONTENT ----
This is a gallery of the components used on my open-source indie game Contractor Hero, check the main game page for updates on the main project.
CHANGELOG
- Sept 18th: less snappy turns (not 45 deg) plus more traditional shoulder cams that follows player's yaw (goodbye crash bandcoot style cam)
- Sept 17th: main goal is now visible and unlocks once the player finishes collecting items
- Sept 16th (afternoon): visual and audio feedbacks for collecting an item, also, footsteps sfx
- Sept 16th: map stickers corresponds to world collectibles, collecting them change to checkmark
- Sept 15th: dirt floor, better sky/sun, collectibles from stage 1, map placeholder stickers
- Sept 12th: lots of assets examples as collectibles
- Sept 11: Stumble, fall, and trenches
- Sept 7th: A dev debug "map on floor" feature for testing the scale and serving as a reference for level design later
- Sept 6th: Map now has a ground floor background and test stickers (art direction)
- Sept 4th: 3 different layouts for touch control buttons: left, right and both hands
- Sept 3rd: Walk trail on map!!
- Sept 2nd: new player visuals component to control animations, plus demo
- Walk the Desert with 4 different cammeras
- Sept 1st: new camera component, small improvements
| Status | In development |
| Platforms | HTML5, Android |
| Author | fczuardi |
| Made with | Godot |
Download
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Click download now to get access to the following files:
contractor.apk 47 MB


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