IMPORTANT NOTICE


THE DEVELOPMENT IS NOW BACK TO THE OTHER PAGE.


UPDATE YOUR BOOKMARKS: https://fczuardi.itch.io/contractor-hero




---- OLD CONTENT ----

This is a gallery of the components used on my open-source indie game Contractor Hero, check the main game page for updates on the main project.


CHANGELOG

  • Sept 18th: less snappy turns (not 45 deg) plus more traditional shoulder cams that follows player's yaw (goodbye crash bandcoot style cam)
  • Sept 17th: main goal is now visible and unlocks once the player finishes collecting items 
  • Sept 16th (afternoon): visual and audio feedbacks for collecting an item, also, footsteps sfx
  • Sept 16th: map stickers corresponds to world collectibles, collecting them change to checkmark
  • Sept 15th: dirt floor, better sky/sun, collectibles from stage 1, map placeholder stickers 
  • Sept 12th: lots of assets examples as collectibles
  • Sept 11: Stumble, fall, and trenches
  • Sept 7th: A dev debug "map on floor" feature for testing the scale and serving as a reference for level design later
  • Sept 6th: Map now has a ground floor background and test stickers (art direction)
  • Sept 4th: 3 different layouts for touch control buttons: left, right and both hands
  • Sept 3rd: Walk trail on map!!
  • Sept 2nd: new player visuals component to control animations, plus demo
    • Walk the Desert with 4 different cammeras
  • Sept 1st: new camera component, small improvements

Download

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Click download now to get access to the following files:

contractor.apk 47 MB

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