In this demo you play a Contractor in an urgency to meet his goal, collect the items, try not to hit obstacles and end the stage with the minimum amount of time.

https://github.com/fczuardi/construction-game

This project is part of my journey into gamedev, I am just learning Godot with friends in São Carlos, SP Brazil, drinking coffee 2 times a week and having a blast.

This demo is the result of 2 months worth of learning and working, if you enjoy it and want to see more stages, please leave a rating. For the time being, I consider this a 1.0 and there are no planned major updates to it. If you feel that this has potential and that I should invest more into making it a full game, let me know in the comments if you can support me with that effort.

Please test it and leave your feedback here https://fczuardi.itch.io/contractor-hero/rate

The official release date of October 1st, 2025. 
[UPDATE]: The demo is now released (Sept 30, 2025)

Save the date and bookmark this page to follow the progress,

CHANGELOG

  • Sep 30th: The demo with 2 stages is now officially released!!
  • Sep 28th: Improved hit-without-stop logic in preparation for stage 2 with obstacles
  • Sep 26th: Finished replacing all Argula font instances with two other stencil fonts with embedding rights: Stardos Stencil and Capture It
  • Sep 25th: Temporarily change title fonts to Big Shoulders Stencil while figuring out how to license Argula for embed
  • Sep 24th: Credits are now markdown and can be viewed from pause menu too, web version wont display a quit button on pause menu
  • Sep 23th b: second stage now has a speed power up: sneakers
  • Sep 23th: timer, stage clear/completed screen with try again and credits
  • Sept 20th: begging of the groundwork for stage 2: groundwork 
  • Sept 19th: back to the original itch page
    • map now has a navigation triangle to make it easier to locate yourself
    • several follow camera improvements
    • start and ending titles
  • Sept 18th: less snappy turns (not 45 deg) plus more traditional shoulder cams that follows player's yaw (goodbye crash bandcoot style cam)
  • Sept 17th: main goal is now visible and unlocks once the player finishes collecting items 
  • Sept 16th (afternoon): visual and audio feedbacks for collecting an item, also, footsteps sfx
  • Sept 16th: map stickers corresponds to world collectibles, collecting them change to checkmark
  • Sept 15th: dirt floor, better sky/sun, collectibles from stage 1, map placeholder stickers 
  • Sept 12th: lots of assets examples as collectibles
  • Sept 11: Stumble, fall, and trenches
  • Sept 7th: A dev debug "map on floor" feature for testing the scale and serving as a reference for level design later
  • Sept 6th: Map now has a ground floor background and test stickers (art direction)
  • Sept 4th: 3 different layouts for touch control buttons: left, right and both hands
  • Sept 3rd: Walk trail on map!!
  • Sept 2nd: new player visuals component to control animations, plus demo
    • Walk the Desert with 4 different cammeras
  • Sept 1st: new camera component, small improvements
  • Aug 26 - lib gallery
  • Aug 25 - slightly smaller html build
  • Aug 21 - hit and turn counters working, you can die if they exceed a limit


StatusReleased
PlatformsHTML5, Android
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Authorfczuardi
GenreAdventure
Made withGodot
TagsEndless Runner, Souls-like, Walking simulator

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contractor.apk 48 MB

Development log

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