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Project London
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Devlog
Updates
October 29, 2025
by
fczuardi
Bugfix: trigger gameover imediatelly on last hit During the first 2 lives, the player have a tolerance period where she can take hits without losing another life, this is while the blinking animation...
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End of Week 2
October 24, 2025
by
fczuardi
Aerial Obstacles The game has more variety of obstacles, as of yesterday, after 1000pts the meteors starts, on 3 possible heights, 2 of those can be jumped and the highest one is there just to hit you...
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Week 2, Day 2
October 23, 2025
by
fczuardi
A new ground obstacle On this game, so far, the player has one possible inupt, which in the mobile is touch and on keyboard is “up”(arrow or w) or space and on controllers the south button. Even s...
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Week 2, Day 1
October 22, 2025
by
fczuardi
Still on schedule Entering the second week of my planned 4 weeks planning for this project it looks like I am still on-track with the deliverables, recaping what was on my proposal.md document: ## Tim...
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Mini Milestone
October 20, 2025
by
fczuardi
Day 5 I got bored on Sunday and started the week earlier, so this log is about one day split into two, Sunday+Monday. Moving for real now After some days having the paralax background on auto-scroll t...
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Day 04
October 19, 2025
by
fczuardi
Jump to Start The game now have a initial screen that will wait for user input before starting the game, in godot it’s simple to add support for multiple input methods so from the start this game wi...
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Day 03
October 17, 2025
by
fczuardi
Performance Tweaks Even before adding sounds and obstacles, the game with all 6 layers of paralax environment for the viewport size I was using (the Godot’s default of 1152x648) on my admittedly old...
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Day 02
October 16, 2025
by
fczuardi
Second day Yesterday was a shorter day since I had a medical appointment in the afternoon that basically filled up half of my day :( The good news is that all went well and I am fine. So this devlog i...
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Day 01
October 15, 2025
by
fczuardi
Project London has started So my sponsors gave the green light on the project, and now I have the challenge of building a customizable side-scrolling game inspired by Google’s “Offline Dinosaur Ga...
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